Graphic Design at Telford Park School is about making something communicate. Pupils are given a brief, a set of constraints and a deadline, and they learn that a design which pleases only the person who made it has not done its job.
Design principles and software are taught separately before pupils combine them, because wrestling with a tool while trying to solve a visual problem produces neither a good habit nor a good outcome. A tool such as the pen tool is learned on a set task with a known answer, then used the following week on a brief of the pupil's own. A new tool and a new problem at once leave nothing spare to think with, and that strain is what John Sweller called cognitive load. Techniques are then required again in later units, so a skill from the autumn is quietly assumed months later.
Pupils cover the building blocks of design and how visual language works, the kinds of work the industry produces, digital skills and resources, how designers present and promote work, and how a brief is interpreted and answered. They leave with a portfolio, a working vocabulary and the discipline of taking an idea through several versions before calling it finished.


